Building inclusive futures: practical Flutter accessibility tips

Accessibility is key to building great apps for everyone. It helps diverse users beyond screen readers & improves the experience for all. Get practical Flutter tips on Semantics, text size, color contrast, touch targets, and integrating accessibility in Flutter.

iPhone showing accessibility settings
Photo by Stephen Walker / Unsplash

At Datwave, we use technology to build effective solutions for our clients. We utilize the Google ecosystem and use Flutter, a framework to develop natively compiled applications for mobile, web, and desktop platforms from a single codebase. But building a great app isn't just about slick animations and flawless performance. It's about building for everyone. That's where accessibility comes in, and for us it's not a low-priority, it's fundamental.

1. Quick intro: why accessibility matters to everyone

When many developers hear "accessibility," their minds might jump straight to screen readers for users who are blind. While that's a crucial aspect, the scope of accessibility is vastly broader. Think about:

  • Users with low vision: they benefit from larger text sizes and high-contrast color schemes
  • Users with motor impairments: they need larger touch targets and predictable navigation
  • Users with cognitive disabilities: clear layouts, simple language, and consistent interactions are key
  • Users with hearing impairments: captions and transcripts for audio/video content are essential
  • Temporary disabilities: someone with a broken arm might rely on voice commands or one-handed navigation
  • Situational limitations: trying to use an app in bright sunlight (contrast matters), in a noisy environment (captions help), or while holding a coffee (larger buttons)

The truth is: designing for accessibility often leads to a better experience for all users. Bigger text options? Not only people with low vision may prefer them. Better color contrast? Easier on everyone's eyes. Clearer navigation? Universally appreciated.

Flutter, being a modern UI toolkit heavily backed by Google, has excellent built-in support for many accessibility features. Widgets often come with basic semantics, and the framework integrates well with platform accessibility services like TalkBack on Android and VoiceOver on iOS. However, this built-in support is a foundation, not a complete solution. It still requires conscious effort and care from the developers, to ensure our apps are truly usable by everyone. At Datwave, we believe taking these extra steps isn't just good practice, it's our responsibility to build inclusive digital experiences.

This article will dive into practical, actionable tips you can implement in your Flutter projects to significantly improve their accessibility.

2. Practical tips for accessible Flutter apps

Let's move beyond the theory and look at concrete ways to make your Flutter applications more accessible. These aren't obscure or complex techniques, they are often simple additions or considerations that can make a world of difference.

a) The Power of Semantics: giving meaning to your widgets

Assistive technologies like screen readers don't "see" your app visually. They rely on an underlying structure called the Semantics Tree. Flutter automatically builds a basic version of this tree, but we often need to provide more explicit information.

The Semantics widget is your primary tool for this. You can wrap other widgets with Semantics to provide crucial context.

Example: labeling a button

Imagine you need to add a button created with an InkWell and a Container:

InkWell(
  child: Container(
    padding: EdgeInsets.all(16.0),
    color: Colors.blue,
    child: Text(
      'Login',
      style: TextStyle(
        color: Colors.white,
      ),
    ),
  ),
  onTap: () {},
)

Less accessible version

Visually, this works. But a screen reader might just announce "Container" or "Login, text", not very helpful! Let's add semantics:

InkWell(
  child: Semantics(
    label: 'Login to the app', // Clear, descriptive label
    button: true,              // Identifies it as a button element
    child: Container(
      padding: EdgeInsets.all(16.0),
      color: Colors.blue,
      child: Text(
        'Login',
        style: TextStyle(
          color: Colors.white,
        ),
      ),
    ),
  ),
  onTap: () {},
)

More accessible version

Now, a screen reader will announce something much clearer, like "Login to app, button". The user immediately understands its purpose and type.

💡
Use the Semantics widget to add descriptive labels, especially for interactive elements or complex custom widgets that Flutter can't automatically interpret. Use boolean properties like button: truetextField: truechecked: state to define the role and state of the widget.

b) Meaningful labels for images and icons

Images and icons convey information visually, but this meaning is lost on users relying on screen readers unless we provide a textual alternative. Flutter makes this straightforward with the semanticLabel property.

Example: company logo

// Less accessible version
Image.asset(
  'assets/images/logo.png',
)
// Screen reader might announce "Image" or nothing useful

// More accessible version
Image.asset(
  'assets/images/logo.png',
  semanticLabel: 'Company logo', // Describes the image
)

Example: send icon button

// Less accessible version
IconButton(
  icon: Icon(Icons.send),
  onPressed: () {},
  // Screen reader might announce "Icon", but lacks context
)

// More accessible version
IconButton(
  icon: Icon(Icons.send),
  tooltip: 'Send message', // Tooltip visible to all users, or explicitly:
  semanticLabel: 'Send message button',
  onPressed: () {},
)
💡
Be descriptive: don't just say "Icon" or "Picture." Describe what it is or what it does. "Settings gear icon," "User profile picture," "Send message button."
Avoid redundancy: if an image is purely decorative and adds no information, you can sometimes hide it from assistive tech using ExcludeSemantics or providing an empty semanticLabel but do this cautiously. If text nearby already describes the action (e.g., a button with text "Send" next to the icon), the icon might not need its own detailed label if grouped correctly (often handled by Button widgets automatically). However, explicit labels are usually safer.
tooltip or semanticLabel: for widgets like IconButton, the tooltip property often doubles as the semantic label. This is great because it also provides a hint for mouse users on desktop/web. You can provide both if needed, but often just a good tooltip is enough.

c) Respecting dynamic text sizes: let users choose

Many users increase the default text size on their devices for better readability. Our Flutter apps must respect this setting. If we use fixed font sizes everywhere, text can become cramped, overlap, or get cut off (truncated) when the user increases the system font size.

How Flutter helps (and how we can interfere):

By default, Flutter's Text widget scales according to the system's text scaling setting, accessed via MediaQuery.textScaleFactor.

The pitfall: fixed font sizes

// This size ignores user preferences
Text(
  'Welcome!',  
  style: TextStyle(fontSize: 16.0),
)

ThemeData(
  textTheme: TextTheme(
    bodyMedium: TextStyle(fontSize: 14.0),    // Fixed size
    headlineSmall: TextStyle(fontSize: 24.0), // Fixed size
  ),
)

Avoid doing this

When you hardcode fontSize, you override Flutter's default scaling behavior.

The solution: relative sizes and responsive layouts

  1. Rely on theme defaults (when defined relatively): use Theme.of(context).textTheme styles like bodyMedium or titleLarge. Ensure your theme definition doesn't hardcode fixed values but uses relative units or relies on the base font sizes that Flutter scales. Material 3 themes are generally better configured for this.
  2. Use MediaQuery.textScaleFactor (mindfully!): if you must calculate sizes, you can use this factor, but it's often better to let Flutter handle it. double userScale = MediaQuery.textScaleFactorOf(context);
  3. Design responsive layouts: use widgets like ExpandedFittedBox and LayoutBuilder) to ensure your UI can adapt gracefully when text gets larger. Avoid fixed-height containers for text content. Test layouts by significantly increasing the text size in device settings. Wrap text widgets in SingleChildScrollView or use ListView/Column within Expanded if content might overflow vertically.
💡
To test the screen size, go to your device's accessibility settings (on iPhone navigate to Display & Brightness > Text Size) and max out the text size. Then, navigate through your app. Does text overflow? Is anything unreadable or cut off?

d) Color contrast: making content readable for all

Good color contrast is essential not just for users with color blindness or low vision but for everyone, especially in varied lighting conditions (like bright sunlight). Insufficient contrast makes text incredibly difficult or impossible to read.

The Web Content Accessibility Guidelines (WCAG) provide minimum contrast ratios:

  • AA Level: 4.5:1 for normal text, 3:1 for large text (18pt or 14pt bold). This is a common target.
  • AAA Level: 7:1 for normal text, 4.5:1 for large text (more strict).

Example: bad vs. good contrast

  • Bad: light gray text (#CCCCCC) on a white background (#FFFFFF). Contrast ratio is very low (~1.6:1). Hard to read for many.
  • Good: dark gray text (#333333) on a white background (#FFFFFF). Contrast ratio is high (~12.6:1). Easy to read.
  • Bad: white text (#FFFFFF) with light blue background (#5C6BC0). Contrast ratio might be okay (~4.8:1), but check carefully.
  • Good: white text (#FFFFFF) with dark blue background (#1A237E). Contrast ratio is much higher (~13.2:1).

Tools to Help:

  • Material Design 3 color system: helps you choose accessible color palettes and check contrast ratios directly.
  • Flutter DevTools: the Flutter Inspector can help identify widgets, and you can check their colors.
  • Online contrast checkers: many websites let you input foreground and background hex codes to get the contrast ratio (e.g., WebAIM Contrast Checker, Coolors.co).
  • Browser DevTools: if you're building for web, browser developer tools have built-in contrast checkers.
💡
Don't rely on "looks okay to me." Always check your primary text, button, and background color combinations against WCAG standards using a reliable tool. Integrate contrast checking into your design process!

e) Touchable target size: fingers need space!

Have you ever struggled to tap a tiny button or link? Users with motor impairments find this even more challenging. Small touch targets lead to frustration and errors.

The guideline:

Google's Material Design guidelines and Apple's Human Interface Guidelines recommend a minimum touch target size of 48x48 density-independent pixels (dp). Even if the visual element (like an icon) is smaller, the tappable area should meet this minimum.

How to achieve it in Flutter:

  1. Button minimumSize: newer Material buttons (ElevatedButton, TextButton, OutlinedButton) often have minimum size defaults that align with guidelines, or you can set style: ButtonStyle(minimumSize: WidgetStateProperty.all(Size(48, 48)))).
  2. SizedBox or ConstrainedBox: wrap smaller interactive widgets with a SizedBox or ConstrainedBox to enforce a minimum size.
InkWell(
  child: ConstrainedBox(
    constraints: BoxConstraints(
      minHeight: 48.0,
      minWidth: 48.0,
    ),
    child: Center(child: Icon(Icons.info, size: 20.0)),
  ),
  onTap: () {},
)
  1. Padding: often the easiest way. If you have an IconButton or an InkWell wrapping an Icon, add padding around it or inside the InkWell/IconButton's constraints.
// Using Padding inside IconButton
IconButton(
  iconSize: 24.0,
  icon: Icon(Icons.settings),
  padding: EdgeInsets.all(12.0),
  constraints: BoxConstraints(minWidth: 48.0, minHeight: 48.0),
  tooltip: 'Settings',
  onPressed: () {},
)

// Using Padding with InkWell
InkWell(
  child: Padding(
    // Add padding around the visual element
    padding: const EdgeInsets.all(12.0),
    child: Icon(Icons.favorite, size: 24.0),
  ),
  onTap: () {},
)
💡
Ensure all interactive elements like buttons, links, icons you can tap have a tappable area of at least 48x48dp. Use padding or constraints, don't just rely on the visual size of the element.

3. Small real example: before and after

Let's look at a tiny, common scenario: an icon used as a button without proper accessibility considerations, and then how we fix it.

Inaccessible icon button

InkWell(
  child: Icon(Icons.help_outline, size: 20.0, color: Colors.blue),
  // Problems:
  // 1. No semantic label - screen reader might say "Icon".
  // 2. Touch target is likely too small (only 20x20dp).
  onTap: () {},
)

Before: hard to tap, no screen reader label

A user relying on a screen reader wouldn't know what this does. A user with motor difficulties might struggle to tap it accurately.

InkWell(
  customBorder: CircleBorder(), // Makes the ripple effect nice and contained
  child: Semantics(
    label: 'Help button', // 1. Added clear semantic label
    button: true,         // Identifies role as a button
    child: ConstrainedBox(
      constraints: BoxConstraints(
        minWidth: 48.0,   // 2. Enforced minimum touch target width
        minHeight: 48.0,  // 2. Enforced minimum touch target height
      ),
      child: Center(
        child: Icon(
          Icons.help_outline,
          size: 24.0, // Icon slightly larger for visibility
          // Optional: Icon already has a semantic meaning via parent Semantics widget,
          // but if this were an Image, we'd add semanticLabel here too.
        ),
      ),
    ),
  ),
  onTap: () {},
)

// Alternative using IconButton (often simpler)
IconButton(
  icon: Icon(Icons.help_outline),
  iconSize: 24.0,
  // Tooltip doubles as semantic label
  tooltip: 'Help information',
  // Ensure constraints meet the minimum (IconButton often defaults well, but can be explicit)
  constraints: BoxConstraints(minWidth: 48.0, minHeight: 48.0),
  onPressed: () {},
)

After: accessible and easier to tap

Changes made:

  1. Added Semantics: wrapped the interactive part (ConstrainedBox containing the Icon) in a Semantics widget with a clear label and button: true. (Or used IconButton with tooltip).
  2. Ensured minimum touch target: used ConstrainedBox (or IconButton's constraints/padding) to guarantee the tappable area is at least 48x48dp, even though the icon itself is smaller.
💡
Some small changes may transform the widget from potentially unusable for some users to being clear and accessible.

4. Closing tip: prioritize accessibility earlier in the process

The single most impactful thing you can do for accessibility is to think about it from the start.

Integrating accessibility during the design and initial development phases is far easier and more cost-effective than trying to bolt it on or fix it later. When accessibility is an afterthought, it often requires significant refactoring and can feel like a burden. It becomes natural once you make it part of your routine.

❤️
A note for developers

We encourage our teams, and we invite you, to make accessibility testing a regular part of your development workflow.

  • Enable TalkBack (Android) or VoiceOver (iOS) once a week. Spend just 5 to 10 minutes navigating your app using only the screen reader. Can you understand everything? Can you perform key actions? You'll quickly spot missing labels, confusing navigation, and other issues
  • Check dynamic text sizes. Regularly test with the largest font setting
  • Use contrast checkers during UI implementation

Building accessible applications isn't just about compliance or checking boxes, it's about empathy, inclusion, and ultimately, building better products for everyone.

Let's build Flutter apps that truly welcome all users!